Slot machine simulation
Slot machine simulation
What the code is supposed to do is create a 3 reel, 6 icon slot machine in two classes that utilize objects that, when ran, will say something
Slot instances provide a dynamic way to add arbitrary attributes to RegistryObject instances This ability to add attributes dynamically to RegistryObject Using the following UML, create a class called SlotMachine that simulates a casino slot Solution : import Random;
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